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<<audio bg-music loop play>>
[[Skip intro and go to the Bell Tower |bellTower]]
<<nobr>>
<<timed 0s>>
You're a university criminology student home for reading week. Your home is situated in a tiny town, affectionately referred to being in the middle of god-knows-where. You've been talking to your friends back here about meeting up but haven't arranged any plans yet.
<</timed>>
<</nobr>>
<<timed 10s>>
It's midnight. You're fast asleep, dreaming about being anywhere else.
<</timed>>
<<nobr>>
<<timed 15s>>
<<audio bell-ringing play>>
You're rudely awakened by the sound of the iconic town bell piercing through the otherwise silent night.
<</timed>>
<</nobr>>
<<timed 20s>>
<<audio phone-vibrate play>>
Your phone buzzes. //Who texts this late at night?//
<</timed>>
<<timed 25s>>
It's an unknown number.
<</timed>>
<<timed 28s>>
//Hello $name. Time to wake up. One of your dear friends is dead and another is the killer. Better figure out who I am before the next bell tolls and another one bites the dust//.
<</timed>>
<<timed 34s>>
... was that a Queen reference?
<</timed>>
<<timed 37s>>
[[Text Your Friends |friendsChat]]
<</timed>>
<<audio phone-vibrate play>>
Opening the group chat with your 5 friends, Shawn, Cindy, Evalyn, Parker, and Kyle, you quickly establish you all got the same message. Except Kyle.
<<timed 5s>>
Kyle doesn't respond.
<</timed>>
<<timed 8s>>
Cindy suggests everyone meets at the bell tower, and everyone quickly agrees.
<</timed>>
<<timed 12s>>
//Well//, you think, //time to go use some university lessons and try to solve a crime//.
<</timed>>
<<timed 14s>>
[[Go to the bell tower |bellTower]]
<</timed>>
<<nobr>>
<<timed 0s>>
Grabbing a jacket and walking out the door, you quickly head towards the bell tower. Luckily the town is small, so the walk isn't far.
<</timed>>
<</nobr>>
<<nobr>>
<<timed 5s>>
When you arrive, Cindy, Shawn, Evalyn, and Parker are already waiting for you, looking anxiously around.
<</timed>>
<</nobr>>
<<timed 8s>>
To learn more about your friends, click on their names.
<span id="Cindy-link"><<click "Cindy.">><<replace "#Cindy-link">>Cindy has been your best friend since childhood. You grew up together, but she stayed behind to wait tables at the local diner while you went off to university.<</replace>><</click>></span>
<span id="Shawn-link"><<click "Shawn.">><<replace "#Shawn-link">>Shawn was added to your group of friends in high school and was somewhat known as a bully, especially towards Kyle. Before you left for university he confided in you that he had a thing for Evalyn, but if you bring it up he'll never fess up to it.<</replace>><</click>></span>
<span id="Evalyn-link"><<click "Evalyn.">><<replace "#Evalyn-link">>Evalyn is the newest member of your friend group. She moved to your town 4th year of high school, and has been known for being somewhat possessive.<</replace>><</click>></span>
<span id="Parker-link"><<click "And Parker.">><<replace "#Parker-link">>And Parker is your former ex, now turned close friend. Cindy brought them into your group of friends after they met at a 70s music fest. Things ended well for you two and you've both moved on.
<</replace>><</click>></span>
<</timed>>
<<timed 15s>>
[[Continue |phoneBuzz]]
<</timed>>
When you wander off, the rest of your friends seem to disperse as well.
Following the clue the killer sent you, you have a look around. Circling the bell tower, stopping you in your tracks is Kyle's body. Swallowing the lump in your throat, you turn on your criminology brain and start to examine the scene.
Strangely, you notice that the blood splatter is missing in 2 oval shapes.
//Shoes of a killer perhaps?//
[[Take note of the clue |newRound]]
[[Call the cops now |callTheCops]] As the group splits off, you catch up to Cindy and Shawn and ask them who arrived when.
"Shawn showed up after Evalyn and I," Cindy replies, not quite meeting your eye when she does. She seems more interested in the music coming out of her headphones.
Shawn nods, then states, "Then you got here and there we all were. Except Kyle. I think the killer left the body here. Why else ring the bell?"
<span id="When-link"><<click "When did Parker and Evalyn get here?">><<replace "#When-link">>"Evalyn and I came together, we got to the tower first. Parker showed up just before you did," Cindy replies.<</replace>><</click>></span>
[[Call the cops |callTheCops]]
[[Think more about this |newRound]]Call them on...
[[Evalyn, the new one to the group |wrong]]
[[Shawn, the bully |wrong]]
[[Cindy, your best friend |wrong]]
[[Parker, your ex |right]]<<nobr>>
<<audio bg-music stop>>
<<audio bad-ending play>>
<</nobr>>
<<if visited ("policeFinal")>>
You dial 911 and explain the whole thing, your investigation and who you believe is the killer.
<<timed 3s>>
They are placed in cuffs and taken away, the shock evident on their face.
<</timed>>
<<timed 6s>>
Parker turns to you. A smile that can only be described as joker-like forms on their face.
<</timed>>
<<timed 9s>>
"//Pitty. I thought you were smarter than that.//"
<</timed>>
<<timed 14s>>
They pull out a knife.
<</timed>>
<<timed 17s>>
"I suppose then your time is up."
<</timed>>
<<timed 20s>>
//"The bell tolls for thee."//
<</timed>>
<<timed 25s>>
YOU LOSE.
<</timed>>
<<timed 30s>>
[[View credits |credits]]
<</timed>>
<<else>>
You hear footsteps behind you and turn around. It's Parker. A smile that can only be described as joker-like forms on their face.
<<timed 8s>>
"//Pitty. I thought you were smarter than that.//"
<</timed>>
<<timed 12s>>
They pull out a knife.
<</timed>>
<<timed 15s>>
"I suppose then your time is up."
<</timed>>
<<timed 17s>>
//"The bell tolls for thee."//
<</timed>>
<<timed 20s>>
YOU LOSE.
<</timed>>
<<timed 25s>>
[[View credits |credits]]
<</timed>>
<<endif>>
<<nobr>>
<<audio bg-music fadeout>>
<<audio good-ending play>>
<</nobr>>
You dial 911 and explain the whole thing, your investigation and who you believe is the killer, whispering Parker's name for the police.
<<timed 5s>>
After a few minutes the cops arrive and place Parker in handcuffs. With a deranged smile, they inform you that you were correct.
<</timed>>
<<timed 9s>>
"//What a shame. You would have been next $name.//"
<</timed>>
<<timed 12s>>
YOU WIN.
<</timed>>
<<timed 15s>>
[[View credits |credits]]
<</timed>><<cacheaudio "bg-music" "https://lauren-witcher.github.io/IASC-1P04/assets/PorchCat_-_Edge_of_Madness.mp3">>
<<cacheaudio "bell-ringing" "https://lauren-witcher.github.io/IASC-1P04/assets/bell6.wav_by_juskiddink.mp3">>
<<cacheaudio "phone-vibrate" "https://lauren-witcher.github.io/IASC-1P04/assets/phone_vibrate_by_lartti.mp3">>
<<cacheaudio "good-ending" "https://lauren-witcher.github.io/IASC-1P04/assets/Suspense_music.mp3_by_Darkash28.mp3">>
<<cacheaudio "bad-ending" "https://lauren-witcher.github.io/IASC-1P04/assets/Orchestral_Suspense_Loop_3_by_awrmacd.mp3">>"Edge of Madness" by PorchCat
2017 - Licensed under Creative Commons Attribution Share-Alike (3.0)
---
"phone vibrate.wav" by lartti
2020 - Licened under Creative Commons 0 Licence
---
"Bell6.wav" by justkiddink
2009 - Licened under Attribution 3.0 Unported
---
"Orchestral Suspense Loop 3" by awrmacd
2017 - Licened under Creative Commons 0 Licence
---
"Suspense music.mp3" by Darkash28
2020 - Licensed under Licened under Creative Commons 0 LicenceWelcome to The Bell Tolls For Thee.
<<timed 2.5s>>
We hope you're ready to solve a crime.
<</timed>>
<<timed 5s>>
But first, lets get personal.
What's your name?
<<textbox "$name" "">>
<</timed>>
<<timed 10s>>
[[Start |Begin]]
<</timed>><<nobr>>
<<audio bell-ringing play>>
The bell ringing out grabs your attention.
<</nobr>>
<<timed 5s>>
<<audio phone-vibrate play>>
Another text message?
<</timed>>
<<timed 10s>>
//Take note: the bell means that another member has been killed and to meet back up. Shame, another one killed.//
<</timed>>
<<nobr>>
<<timed 15s>>
Well, time to head back.
<</timed>>
<</nobr>>
<<timed 20s>>
<<if visited("wrong")>>
Back at the bell tower and doing a quick head count, you find there are only 2 of your friends left. One of them was taken away, another must have been the new victim. Everyone seems on edge.
<<timed 10s>>
<<audio phone-vibrate play>>
<</timed>>
<<timed 11s>>
//New Text: Unknown Number://
//Last clue, will it be worth it?//
//A love like no other started us here, it's only fitting their home houses the final clue.//
<</timed>>
<<timed 17s>>
[[Go to Cindy's house |cHouse]]
[[Go to Parker's house |pHouse]]
[[Talk to Parker |parkerTalk]]
<</timed>>
<<else>>
Back at the bell tower and doing a quick head count, you find there are only 3 of your friends left. One of them must have been the new victim. Everyone seems on edge.
<<timed 10s>>
<<audio phone-vibrate play>>
<</timed>>
<<timed 11s>>
//Will another hint help or hurt? Go to the Town Hall to find out.//
<</timed>>
<<timed 15s>>
Why is the killer trying to help you?
<</timed>>
<<timed 20s>>
[[Follow the clue: Go to the Town Hall |townHall]]
[[Try talking to Cindy |friendsTalk2]]
<</timed>>
<<endif>>
<</timed>>
You dial 911 and explain the whole thing, your investigation and who you believe is the killer.
<<timed 3s>>
Sirens blare in the distance, then fade away shortly after. You assume the person you chose was taken away.
<</timed>>
<<nobr>>
<<timed 8s>>
<<audio phone-vibrate play>>
<</timed>>
<</nobr>>
<<timed 9s>>
//New Text: Unknown Number://
//Yikes, that wasn't the right person. As punishment for guessing wrong, I suppose another one of your friends will have to die.//
<</timed>>
<<timed 13s>>
<<if visited("callTheCops")>>
[[Oh no. |newRound]]
<<else>>
[[Oh no. |wrongEnding]]
<<endif>>
<</timed>>
The group splits up once again.
//What do they do while I'm looking for clues? Are they just relying on me the entire time?// You think to yourself.
After a few minutes of walking alone, you finally reach the town hall.
<span id="Lookaround-link"><<click "Have a look around.">><<replace "#Lookaround-link">>Having a look around, you seem to come up with nothing of use. You try the door to the hall and it's locked. There seems to be nothing here that can help you figure out the identity of the killer.<</replace>><</click>></span>
<span id="ponder-link"><<click "Ponder Kyle's death.">><<replace "#ponder-link">>Kyle being the first to die, could that be an indicator of something? He and Evalyn always seemed close. Could that be the reason why they killed him first? Or does it have something to do with the realtionship in general?<</replace>><</click>></span>
[[Call the cops |callPolice]]
[[Start walking back |newRound2]]Catching up to Cindy as she walks away, you notice her looking like she's going to be sick.
<<timed 5s>>
<span id="AskWhat-link"><<click "Ask her what's wrong.">><<replace "#AskWhat-link">>"I can't help but think about Kyle. Why was he the first one killed?" she asks, seeming to phrase it as a rhetorical question. You notice that her headphones are quietly playing //Under Pressure//.
<span id="what-link"><<click "Ask what song that is.">><<replace "#what-link">>
You ask what song is playing.
"Oh this song? //Under Pressure// by Queen. This is the one song Parker and I really bonded over," Cindy replies.<</replace>><</click>></span><</replace>><</click>></span>
<</timed>>
<<timed 10s>>
<</timed>>
<<timed 17s>>
[[Call the cops |callPolice]]
[[Think more about this |newRound2]]
<</timed>>Call them on...
[[Evalyn, the new one to the group. |wrong]]
[[Shawn, the bully. |wrong]]
[[Cindy, your best friend. |wrong]]
[[Parker, your ex. |right]]
<<nobr>>
<<audio bell-ringing play>>
The bell ringing out grabs your attention.
<</nobr>>
<<nobr>>
<<timed 5s>>
<<audio phone-vibrate play>>
<</timed>>
<</nobr>>
<<timed 6s>>
//New Text: Unknown Number://
//Another one bites the dust. Gotta be careful who you can trust.//
<</timed>>
<<nobr>>
<<timed 12s>>
Better head back to the bell tower.
<</timed>>
<</nobr>>
<<timed 18s>>
Back at the bell tower and doing a quick head count, you find there are only 2 of your friends left.
One of the two that are left is the killer. You have to find out who, or you'll be next.
<</timed>>
<<nobr>>
<<timed 31s>>
<<audio phone-vibrate play>>
<</timed>>
<</nobr>>
<<nobr>>
<<timed 32s>>
//New Text: Unknown Number://
<</timed>>
<<timed 35s>>
//Last clue, will it be worth it?//
<</timed>>
<</nobr>>
<<nobr>>
<<timed 37s>>
//A love like no other started us here, it's only fitting their home houses the final clue.//
<</timed>>
<</nobr>>
<<timed 40s>>
[[Go to Cindy's house |cHouse]]
[[Go to Parker's house |pHouse]]
[[Talk to Parker |parkerTalk]]
<</timed>>"If we all go together, maybe that will lower the chances of the killer taking another one of you," you state to your friends, warry of them both.
They agree, and you head off to Cindy's house together.
<<timed 8s>>
The others follow close behind you as you take a look around the yard. There seems to be nothing of substance or anything that could point to the killer.
<</timed>>
<<timed 12s>>
You decide to head up the stairs to the back deck, leaving the others behind.
<</timed>>
<<timed 15s>>
There's nothing here either.
<</timed>>
<<timed 18s>>
Think back. Who could it be?
<</timed>>
<<timed 20s>>
[[Call the cops |policeFinal]]
[[Head back down |uhOh]]
<</timed>>"If we all go together, maybe that will lower the chances of the killer taking another one of you," you state to your friends, warry of them both.
They agree, and you head off to Parker's house together.
<<timed 8s>>
The others follow close behind you as you take a look around the yard. Heading around back, you see the treehouse you and Parker used to hang out in.
<</timed>>
<<timed 12s>>
<span id="climb-link"><<click "Go up and in.">><<replace "#climb-link">>You climb the ladder and hoist yourself into the cramped space.
Once inside, you try not to let your surprise be vocalized. Nailed to the walls is your school schedule and pictures of all your friends with their eyes scratched out.
<<nobr>>
<<timed 8s>>
That is, all except Parker's and yours.
<</timed>>
<</nobr>>
<</replace>><</click>></span>
<</timed>>
<<timed 28s>>
[[Call the police |policeFinal]]
[[Climb back down |uhOh]]
<</timed>>
You turn to Parker and subtly look at his shoes. They seem to be spotted.
<<timed 4s>>
"Have you gotten into painting, Parker? I think you got some on your shoes," you state pointedly.
<</timed>>
<<timed 8s>>
"Oh! Yeah, picked up a new hobby while getting over our breakup. Must have gotten a little too into it," Parker replies shakily, not quite meeting your eye.
<</timed>>
<<timed 15s>>
//You guys broke up a while ago, and you don't remember him mentioning painting. And what kind of psychopath wears shoes inside?//
<</timed>>
<<timed 20s>>
[[Call the cops. |policeFinal]]
[[Walk away to ponder this |yikes]]
<</timed>>Call them on...
[[Evalyn, the new one to the group. |wrongEnding]]
[[Shawn, the bully. |wrongEnding]]
[[Cindy, your best friend. |wrongEnding]]
[[Parker, your ex. |right]]Heading back down, you get another text.
<<audio phone-vibrate play>>
<<timed 5s>>
//I gave you every opportunity. Too bad you failed.//
<</timed>>
<<timed 10s>>
Back on the ground, you find your last friend dead on the ground.
<</timed>>
<<timed 15s>>
[[Where's Parker? |wrongEnding]]
<</timed>>You head around behind the bell tower to think things over.
<<timed 5s>>
Grimacing at Kyle's body (why didn't someone pick his body up by now?) you think about all the evidence you've gathered.
<</timed>>
<<timed 10s>>
Is it enough?
<</timed>>
<<timed 13s>>
Suddenly, you hear a scream from the other side of the bell tower. Running back, you find another one of your friends dead.
<</timed>>
<<timed 18s>>
And it isn't Parker.
<</timed>>
<<timed 21s>>
[[Where's Parker? |wrongEnding]]
<</timed>><<audio phone-vibrate play>>
Your phone buzzes. There's a new message from the same unknown number:
<<timed 3s>>
//You might want to check around the tower if you want to start your investigation.//
<</timed>>
<<timed 6s>>
[[Look around the tower |clues1]]
[[Talk to Cindy and Shawn |talkToFriends]]
<</timed>>